Samsung

Samsung Galaxy XR hands-on: A smarter, more open take on Apple’s Vision Pro for half the price 🥽💰

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Explore the Samsung Galaxy XR, a $1,800 mixed reality headset built with Google and Qualcomm to offer a smarter, open alternative to Apple's Vision Pro.

#Samsung Galaxy XR

Apple’s Vision Pro was meant to usher in a new era for headsets 🚀. However, its high price 💸 and somewhat limited utility resulted in what may be the company’s biggest flop in years 📉. Now it’s time for Samsung to give things a go with the Galaxy XR ✨. It’s a fresh take on modern mixed reality goggles developed through deep partnerships with Qualcomm and Google 🤝 and it attempts to address some of the Vision Pro’s biggest shortcomings 🛠️.

While both Apple and Samsung’s headsets have a lot of similarities (like their basic design and support for features such as hand and eye tracking ✋👁️), there are also some very important differences. First, at $1,800, the Galaxy XR is essentially half the price of the Vision Pro 🏷️📉 (including the new M5-powered model). Second, instead of Apple’s homegrown OS, Samsung’s headset is the first to run Google’s new Android XR platform 🤖, which combines a lot of familiar elements from its mobile counterpart but with a bigger emphasis on AI and Gemini-based voice controls ✨🗣️. And third, because Samsung relied more on partners like Google and Qualcomm, the Galaxy XR feels like it’s built around a larger, more open ecosystem 🌐 that plays nicely with a wider range of third-party devices and software 💻.

The Galaxy XR fundamentally doesn’t look that much different from the Vision Pro 🕶️. It features a large visor in front with an assortment of 13 different exterior sensors 📡 to support inside-out tracking, passthrough vision and hand recognition 🖐️. There are some additional sensors inside for eye and face tracking 👁️. There’s also a connector for the wire that leads to its external clip-on battery pack 🔋 alongside built-in speakers with spatial audio 🔊. The one big departure is that unlike the Vision Pro, the Galaxy XR doesn’t have an outward-facing display 🚫📺, so it won’t be able to project your face onto the outside of the headset, which is just fine by me 👌.

However, the devil is in the details because while the original Vision Pro weighed between 600 and 650 grams (around 1.3 to 1.4 pounds) ⚖️ depending on the configuration (not including its battery pack), the Galaxy XR is significantly lighter at 545 grams (1.2 pounds) 🪶. And that’s before you consider the new M5 Vision Pro, which has somehow gone backwards by being even heavier at 750-800 grams (around 1.6 pounds) 🏋️. Furthermore, it seems Samsung learned a lot from its rivals by including a much larger and thicker head cushion ☁️ that helps distribute the weight of the headset more evenly. Granted, during a longer session, I still noticed a bit of pressure and felt relief after taking off the Galaxy XR, but it’s nothing like the Vision Pro, which in my experience gets uncomfortable almost immediately 😣. Finally, around back, there’s a simple strap with a knob ⚙️ that you can twist to tighten or loosen the headband as necessary. So even without extra support running across the top of your head, getting in and out of the Galaxy XR is much easier and comfier than the Vision Pro 😌.

On the inside, the Galaxy XR is powered by Qualcomm’s Snapdragon XR2+ Gen 2 chip 🧠 with dual micro OLED displays that deliver 4K resolution (3,552 x 3,840) to each eye at up to 90Hz 📺✨. I wish Samsung was able to go up to a 120Hz refresh rate like on the Vision Pro, but considering the Galaxy XR’s slightly higher overall resolution, I’m not that bothered. And I must say, the image quality from this headset is seriously sharp 💎. It’s even better than Apple’s goggles and it might be the best I’ve ever used, particularly outside of $10,000+ enterprise-only setups 🏆. Once again, when you consider that this thing costs half the price of a Vision Pro, this headset feels like a real accomplishment by Samsung 🏅 to the point where I wouldn’t be surprised if the company is losing money on every unit it sells 📉💸.

#Samsung Galaxy XR

In terms of longevity, Samsung says that for general use the Galaxy XR should last around two hours ⏳. If you’re only watching videos though, that figure is more like two and a half 🎬. Thankfully, if you do need to be in mixed reality for longer, you can charge the headset while it’s being used ⚡. As for security, the Galaxy XR uses iris recognition to skip traditional passwords, which is nice 👁️🔒.

The platform: Android XR 🤖

Sometimes, trying out a new software platform can be a little jarring. But that’s not really the case for Android XR, which shouldn’t present much of a learning curve for anyone who has used other headsets or Google’s ubiquitous mobile OS 📱. After putting the goggles on, you can summon a home menu with an app launcher by facing your palm up 🖐️ and touching your index finger and thumb together 🤏. From there, you can open apps and menus by moving your hands and pinching icons or rearranging virtual windows by grabbing the anchor point along the bottom and putting them where you want 🖥️✨.

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