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Google is launching a pilot program this year leveraging machine learning 🤖 to identify minors attempting to bypass age restrictions on YouTube 📺. This new “age estimation model” aims to flag users under 18 🔞 and automatically enforce appropriate safety filters 🛡️. This move coincides with increasing regulatory pressure ⚖️, specifically as the US Senate 🏛️ debates legislation that could ban pre-teens from social media platforms entirely 📵.

YouTube CEO Neal Mohan 👨‍💼 first outlined the initiative on Tuesday in a letter ✉️ detailing the platform’s strategic “bets” 🎯 for the upcoming year. “We’ll use machine learning 🤖 in 2025 to help us estimate a user’s age — distinguishing between younger viewers and adults — to help provide the best and most age-appropriate experiences and protections 🛡️,” Mohan wrote.
Should the algorithm 💻 determine a user is a minor, YouTube will trigger its standard protective measures to ensure an age-appropriate experience. Naturally, the platform already blocks explicit 🔞 and age-restricted videos 🚫 for users under 18. These restrictions also encompass Google’s SafeSearch Filter 🔍, which, as the name implies, scrubs explicit content from search results.
Google is not the only tech giant exploring algorithmic age verification 🕵️‍♂️. Last year, Meta ♾️ announced it would implement an “adult classifier” tool intended to catch underage Instagram 📸 users masquerading as adults.
Screenshots of the Google School Time 🎒 parental control feature on a Pixel 9 📱.
Google
On Wednesday, Google also announced that “School Time” 🎒 — a feature previously exclusive to the Fitbit Ace LTE and Galaxy Watch for Kids ⌚ — is expanding to Android phones and tablets 📱. Integrated into the Family Link 👪 parental control suite, this tool allows parents to curate which apps and features are accessible during school hours 🏫. The goal is to minimize distractions 📵 by disabling entertainment apps while keeping educational tools 📚 and essential communication lines open 📞.
In a related update, the Android Family Link app 👪 will soon empower parents to approve or reject specific contacts 👤 on their child’s device — another feature migrating from the Galaxy Watch for Kids. This allows guardians to restrict voice calls 📞 and text messages 💬 strictly to an approved list. Google indicates this functionality will be released “in the coming months 🗓️.”
Finally, starting this spring 🌸, parents utilizing Google’s control features will be able to enable tap-to-pay 💳 on their children’s Android phones, fulfilling a promise made last year. Guardians can approve a specific payment card 💰, manage additional payment methods, and monitor transaction history 📝. Google notes the feature will also support purchases such as gift cards 🎁 and concert tickets 🎟️.

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Marvel Tōkon: Fighting Souls 🥊 arrives on PS5 and PC 🎮 this August 6, bringing the X-Men ❌ along for the ride.

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Marvel Tōkon: Fighting Souls launches August 6 on PS5 and PC! Experience the ultimate Marvel fighting game featuring the X-Men and your favorite heroes.

Originally announced last year as a tag fighter 👊 featuring heavy hitters like Captain America 🛡️, Ms. Marvel ⚡, and Spider-Man 🕷️, the game was initially slated for a broad 2026 window ⏳. However, Sony’s State of Play yesterday provided the specifics we were waiting for 📺. The title is officially locked in for an August 6 release on PS5 and PC. Furthermore, the roster is expanding to include the Unbreakable X-Men, bringing Storm ⛈️, Magik ✨, Wolverine 🐺, and Danger 🤖 into the fray.

The latest trailer 🎬 offers a glimpse into the combat mechanics, highlighting distinct fighting styles ⚔️. Wolverine and Magik favor an aggressive, in-your-face melee approach 🤜, though Magik also utilizes her signature sorcery skills 🪄. Meanwhile, Storm and Danger provide more diverse tactical options, with Storm manipulating wind and lightning 🌪️⚡ to control the space. We also witnessed a spectacular team-based finisher 💥 where all four characters unite to unleash a devastating flurry of attacks. Beyond the combat, Marvel Tōkon: Fighting Souls will feature an Episode Mode 📖, described as a “new form of storytelling adapted for a modern video game format” that blends the aesthetics of Manga 🇯🇵 with American comics 🇺🇸.

Marvel Tōkon: Fighting Souls launches on August 6, 2026, for PS5 and PC 🚀, with pre-orders opening on February 19, 2026 🛒, via the PlayStation Store and PC storefronts 🛍️. The game will be available in three editions. The Standard Edition is priced at $60 💵. For $85, the Digital Deluxe Edition 💎 includes the full game, pre-order incentives, a Year 1 Characters and Stage Pass, as well as Howard the Duck 🦆 and Cosmo 🐕‍🚀. Finally, the $100 Ultimate Edition 👑 bundles everything mentioned above, adding exclusive costumes 👕 for Storm, Captain America, Doctor Doom 🎭, Iron Man 🦾, and Spider-Man, along with an Animated Chromatic color unlock for the entire 20-character launch roster 🌈.

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Bradley the Badger channels Wreck-It Ralph in a meta video game adventure 🦡🕹️

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Explore Bradley the Badger, a meta-gaming adventure where a platformer hero enters a multiverse of unfinished games using developer tools to warp reality.

Amid the deluge of trailers at The Game Awards 🏆, the comedic charm of Bradley the Badger truly distinguished itself from the pack ✨. The concept echoes Wreck-It Ralph 🤜💥, centering on the protagonist of a fictional platformer who is suddenly thrust into a multiverse of unfinished projects 🌀. The trailer showcases a delightful array of “badger-ified” homages to titles like Bloodborne 🩸, Cyberpunk 2077 🤖, and The Last of Us 🌿. Beyond just exploring, Bradley wields a suite of developer tools 🛠️ that allow him to modify these incomplete worlds, offering a gameplay loop that simulates the creative process 🎨. The teaser concludes with a meta twist as Bradley breaches reality to confront an actual developer 🤯. It promises to be a humorous, self-referential experience; if it can capture the same magic as Astro Bot 🚀, we are in for a treat 🍬.

“Bradley is part love letter to videogames and part satire of them 💌,” explains Christian Cantamessa, co-founder of Day 4 Night Studios 🏢. “Games are an art form and this is a story inspired by our adventures making them.” The studio boasts serious pedigree 🎖️; Cantamessa and fellow co-founder Davide Soliani have shaped industry titans ranging from Red Dead Redemption 🤠 and Middle-earth: Shadow of Mordor ⚔️ to Mario + Rabbids Kingdom Battle 🍄🐰. Adding star power to the project, Evan Peters 🌟—known for the recent X-Men films and Tron: Ares—lends his voice to the titular badger 🎙️🦡.

Currently, the team plans to release the game on Steam ♨️. While console versions may follow 🎮, no official release window has been announced yet ⏳.

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The XREAL 1S arrives as the world’s first AR glasses featuring automatic 2D-to-3D video conversion 🕶️🎥🪄

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Meet the XREAL 1S: the first AR glasses with auto 2D-to-3D video conversion. Lightweight 82g design, Sony OLED displays, and 120Hz refresh rate.

# XREAL 1S

XREAL is closing out 2025 by expanding its lineup with the XREAL 1S, a new entry-level model 🆕📅. Positioning itself just below the premium XREAL One Pro announced back in July, this device claims a unique title: it is the first in its category to provide automatic 2D-to-3D conversion 🏆✨.

Weighing in at a lightweight 82 grams 🪶, the headset utilizes dual 0.68-inch Sony OLED microdisplays. These panels deliver a crisp resolution of 1920×1200 per eye and support a fluid refresh rate of up to 120Hz ⚡📺.

Engaging the signature 2D-to-3D mode does come with a trade-off, dropping the refresh rate to 30Hz 📉. However, the glasses aim to maintain a stable visual experience with a 52-degree field of view, brightness peaking at 700 nits ☀️, and high color fidelity rated at ΔE < 3 🎨.

Powering these capabilities is XREAL’s proprietary X1 spatial computing chip 🧠🚀. The company claims this silicon keeps latency down to just 3ms—a critical factor for the 1S’s 3DoF head tracking, ensuring the virtual screen remains firmly anchored in place even as you look around 📍👓.

According to XREAL product manager Takao Takayama 🗣️, this new 3D conversion technology won’t remain exclusive to the 1S; it is scheduled to arrive on the existing XREAL One and One Pro models via a software update near the 1S release window 🔄📲.

The hardware also includes several quality-of-life refinements 🛠️. The audio system is tuned by Bose 🎧, accompanied by a four-microphone array 🎙️. Visually, the lenses offer variable light transmittance, automatically shifting between 0%, 35%, and 100% depending on the desired level of immersion 🌓. The 1S is available in a single colorway: Silent Blue 🔵.

XREAL Neo 🔋

Debuting alongside the headset is the XREAL Neo, a dedicated mobile battery pack designed specifically for AR workflows ⚡💼. Priced at 14,580 yen, it is set to hit shelves in late January 🗓️💴.

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The Neo packs a 10,000mAh capacity and features dual USB-C ports, allowing it to pass video signals to the glasses while simultaneously charging a smartphone 📱🔌. Notably, it also functions as a portable dock for the Nintendo Switch, including support for the upcoming Switch 2 🎮🕹️.

For those looking to pick up the complete kit, XREAL is offering a bundle comprising the 1S and the Neo for 76,560 yen—a savings of roughly 6,000 yen compared to purchasing them individually 💰🎁. Early adopters will also receive the XREAL Hub as a pre-order bonus 🎊.

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