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Revisiting OhSnap’s MCON: The magnetic game controller for your phone 🧲🎮📱

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Revisit the OhSnap MCON, the innovative magnetic game controller for mobile. See how this compact accessory transforms your phone into a portable gaming rig.

OhSnap captured our attention—and a “Best of CES” award 🏆—last year with the MCON, a compact Bluetooth gamepad that snaps magnetically to your phone 🧲. At the time, we tested a pre-production unit, but the finalized version officially went on sale last month 🛒. After getting hands-on with the retail model here at CES 🏢, I’m convinced the team has made significant refinements over the past year ✨.

Just as we saw last year, the MCON connects magnetically to iPhones 🍎 or any compatible Android device 🤖 (OhSnap includes a magnetic ring for Androids that lack Qi2 support). It features a full control layout: four face buttons, a D-pad, dual joysticks 🕹️, plus index buttons and full bumpers. The device feels significantly sleeker and more solid than the previous prototype 🦾. While mounting the phone does make the setup feel slightly top-heavy, it wasn’t awkward enough to impact gameplay 🎮 during my brief demo.

The controller also features unfolding grips to improve balance, and the mounting plate doubles as a kickstand 📐. This means you can easily prop your phone on an airplane tray table ✈️ and play comfortably with the controller in hand. All told, the MCON feels like a flexible, high-quality accessory that justifies its $150 price tag 💰.

OhSnap also introduced several new accessories 🎒. There is a $70 TV dock 📺 that charges your phone ⚡ while outputting video from USB-C to HDMI 🔌, which works with any Bluetooth controller setup, not just the MCON. Additionally, they showcased a tiny $30 keychain adapter 🔑. You can plug its USB-C end into your phone and connect an HDMI cable to the other, allowing you to broadcast your games to any TV on the go 📡.

It’s a clever ecosystem of products 🌐. While the market is flooded with mobile game controllers, the MCON stands out as one of the sleekest and most portable options available. However, OhSnap is aiming even smaller 🤏. The company revealed two new prototype controllers: the MCON Lite and MCON Slim.

As their names suggest, these new models are even more compact than the original 📏. The Lite swaps full joysticks for concave joypads, while the Slim utilizes concave touch pads to reduce bulk further. You aren’t going to get quite the same tactile experience as the flagship model, but they are noticeably thinner and expected to be more affordable. The MCON Lite is scheduled to arrive this summer ☀️, while the Slim should launch in the fall 🍂, likely coinciding with the iPhone 18 release 🗓️.

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Gaming

God of War returns ⚔️ with a remake trilogy announcement and a surprise retro release today 🎮

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Santa Monica Studio announces a remake of the original God of War trilogy for modern consoles. Get the details on Kratos’s return to his Greek roots.

Last year marked the 20th anniversary 🥳 of God of War’s debut on the PlayStation 2, the spark that ignited one of gaming’s biggest franchises 🔥. Now, at the tail end of that celebration, Sony’s Santa Monica Studio has announced two new projects. First, and most significantly, the original God of War trilogy from the PS2 and PS3 era is being remade for modern hardware 💿.

There is no footage just yet 🎥—the developer notes that they are “very early in development,” so we likely won’t see or hear much for a while 🛠️. However, given the renewed interest in the franchise thanks to the excellent Norse saga games ❄️ (2018 and 2022) and the upcoming Amazon series 📺, it makes perfect sense to revisit these classics.

🏛️ God of War and God of War II were originally released for the PlayStation 2 in 2005 and 2007, respectively, while the finale of the Greek trilogy hit the PlayStation 3 in 2010. Although the third game received a remaster for the PS4, the first two titles have largely remained locked to their original eras ⏳.

It is safe to say that while the first two games are classics, they show their age in certain gameplay areas. Hopefully, the remake will smooth out those rough edges ✨. (Who else still has nightmares about the Hades level 🌋 near the end of the first game? It’s not just me, right? 😱)

While we won’t see the remakes for some time, there is a new God of War-inspired game available right now: God of War: Sons of Sparta ⚔️. It arrives as a surprise drop to tide fans over during the wait 🎁.

The title was developed by Mega Cat Studios 🐱, a developer known for its deep love of retro gaming—the studio notably still releases cartridges for the SNES and Sega Genesis 👾.

Given their pedigree, it’s no surprise that Sons of Sparta channels the vibes of classic 2D action-platformers 🏃. Apparently canon to the series, the story takes place in Kratos’ youth while he trains with his brother 🧒. It looks nothing like the modern games, but the combat and monsters shown in the trailer feel right at home in the world of Sparta 🛡️.

Perhaps the most fun part of all this is that it is available today for $30 💰. While Sons of Sparta looks like a fun curio for superfans, it will only go so far toward whetting our appetite for the remake trilogy. Might I suggest binging some Valhalla 🪓 in the meantime? ⚡

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Why the PS6 Might Not Arrive Until 2028—or Later** 🎮⏳

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PS6 release rumors suggest a delay until 2028 or 2029 as rising memory costs and the AI boom impact Sony's next-gen console manufacturing.

Sony might be hitting the brakes on the PlayStation 6. 🏎️💨 While 2027 has long been the rumored target for the next generation, that window is starting to look a bit optimistic. Industry whispers and supply-chain reports now point toward 2028, or even 2029, as rising component costs throw a wrench into the works. 🤫🔧

The real culprit? Memory. 🧠💾

Right now, data centers are swallowing up massive quantities of DRAM and high-bandwidth memory to fuel the AI boom. 🤖🏢 That high demand has a nasty trickle-down effect, leaving hardware manufacturers like Sony scrambling. Rumors suggest the PS6 will require roughly 30GB of fast memory to represent a true generational leap. ⚡ If those specs are accurate, even a slight uptick in component pricing could send manufacturing costs spiraling. Analysts are already bracing for price hikes through 2026, and that kind of volatility makes long-term hardware planning a nightmare. 📈😱

Sony typically plays a long game with pricing, often selling consoles at a loss early on and clawing back profit through software and subscriptions. 🕹️💸 But there is a limit to how much “red” they can stomach. If memory costs stay high, Sony faces a lose-lose scenario: either eat the massive production cost or slap a retail price on the box that would be a total non-starter for most families. 🛑 A $1,000 console isn’t just a tough sell—it’s a brand killer. 💀💰

Fortunately for Sony, there is no fire to put out just yet. 🔥😌 The PlayStation 5 is still a powerhouse, recently crossing the 75-million-unit mark with no signs of slowing down. 🏆 The launch of the PS5 Pro has also given the current lineup a second wind, providing more breathing room to wait out market fluctuations. 🌬️ From a purely financial standpoint, sticking with the PS5 for an extra year or two makes sense, especially as long as the big-budget exclusives keep players engaged. 🎮✨

Console cycles have never been set in stone, anyway. 🗿 We saw six years between the PS2 and PS3, and seven between the PS4 and PS5. Stretching that to an eight- or nine-year span would be a first, but in the current tech climate, it’s hardly unthinkable. 🕰️🌍

Of course, the semiconductor market is notoriously fickle. 🎢 If supply chains stabilize or a new manufacturing breakthrough drops prices, these timelines could shift back overnight. 🏗️ But for now, between the high cost of parts and the continued health of the PS5, a 2028 launch feels like the most realistic bet. 🎲📅

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The looming “RAMaggedon” 📉 of 2026 appears to have claimed its latest victim: the Steam Deck. 🎮

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Steam Deck models are sold out as "RAMaggedon" 2026 hits. Explore how soaring RAM prices and supply chain shortages are impacting Valve’s handheld roadmap.
Mere days after Valve acknowledged that soaring RAM prices 💸 and severe shortages 🚫 were hampering its hardware roadmap, the handheld console is entirely out of stock. 📦 While the Steam Deck has experienced inventory fluctuations before, Kotaku points out that the timing here is suspect—raising valid concerns that the component crisis has finally caught up to Valve’s Linux handheld. 🐧
Currently, the 256GB Steam Deck LCD, as well as both the 512GB and 1TB OLED models, are listed as sold out on Steam. 🛒 The disappearance of the LCD model was somewhat anticipated, given Valve’s December 2025 announcement regarding the phase-out of that specific inventory. However, seeing both OLED flagships vanish simultaneously is far more irregular and suggests a supply chain bottleneck ⛓️ rather than a simple sell-through. 💨
The writing may have been on the wall when Valve recently unveiled the new Steam Machine, Controller, and Frame. 🕹️ The company notably omitted pricing and release dates from that announcement, a decision presumably driven by volatile tariffs 🧾 and erratic RAM accessibility. 🧠 Valve’s admission last week—that storage and memory shortages were forcing delays ⏳ and pricing ambiguity ❓—effectively confirmed those suspicions. While they didn’t explicitly flag the Steam Deck at the time, this sudden stockout suggests the handheld wasn’t immune to the pressure. ⚠️
This isn’t an isolated incident; surging RAM costs are forcing the entire PC industry to recalibrate. 💻 In January, for instance, Framework announced price hikes of up to $460 for its Desktop line. 📈 Analysts warn that the AI sector’s voracious appetite for memory 🤖 could trigger broader inflation and even an industry-wide downturn. 📉 Optimistically, the Steam Deck’s unavailability is just a momentary hiccup. 🤞 However, if the current economic climate persists, drastic changes to the handheld’s pricing or availability can no longer be ruled out. 🛑

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